Showing posts with label dungeons and dragons. Show all posts
Showing posts with label dungeons and dragons. Show all posts

Friday, May 17, 2013

How to Make a Successful D&D Movie

With Hasbro and Sweetpea Entertainment snarling at one another like two litigious displacer beasts, it's unlikely we'll be seeing a new D&D movie any time soon. As a result, it's fun to speculate what might happen if the legal arguments are cleared up and someone is able to make a film, hopefully with also the rights to use the franchise's vast number of novels and characters as source material. The way I see it, there are three viable options:

"The Shadow!"

1) D&D: The Metafilm


In this idea, the film takes place from two different perspectives. In the first, we follow a group of real-life D&D players. They're in the here and now and meet up once or twice a week to play the game. When they're playing, rather that us just watching some people sit around a table, instead we slip into the D&D game itself. The same actors are now playing the players' characters, swinging swords, firing lightning bolts and pausing in mid-action for fifteen minutes whilst someone tries to perform a grapple check. There are a lot of effects. It's all kind of awesome, except it's interspersed with scenes of the players playing around the table. You could show how random out-of-game decisions are portrayed in the game world. This could include the classic dodge of one character dying, so the player creates a new character who bumps into the old adventuring party, usually somewhere incongruous like the middle of a vast desert or ruined temple, and is immediately accepted into their ranks with no questions.

Of course, this is such a good idea that it's already been done several times, most notably in Dead Gentlemen Productions' very fine Gamers trilogy of fan films (the first movie even has the unconvincing replacement character scene). My preference would be to remake one of them and give Dead Gentlemen a truckload of cash for the pleasure.

Also, for added geek-cred, you could cast well-known real D&D players in the film, like Wil Wheaton, Felicia Day and of course Vin Diesel. How about Diesel as the DM? Who'd ever argue with a decision? In addition, with this sort of project you can make it as high or as low-budget as you like, and vary the tone from comedy to drama and back again. Most importantly, it is true to the D&D experience in a way just a generic fantasy movie isn't.



2) Dragonlance: Dragons of Autumn Twilight

Actually, this has already been done but few people ever saw it. Mainly because it was a bit rubbish (though still the best D&D movie made to date), but also the fact it was animated put a lot of people off. Still, as far as 'classic D&D narratives' go, this is the most obvious to go for. It has built-in franchise appeal (the core Dragonlance mythos consists of two trilogies of novels, with a multitude of spin-off books and a later series of less well-received sequels), some fairly iconic characters and some spectacular action set pieces. These include massive aerial battles featuring dragons, dungeon adventuring, storming an ice castle and spooky encounters in haunted forests. It pretty much encapsulates a lot of the traditional D&D tropes into one story.

There are of course two problems. The first is the budget, which would need to be 'large', to put it mildly. The second is that Dragons of Autumn Twilight is only the first third of a longer story, not a self-contained story in its own right. If the movie bombs, it'll be left on an annoying cliffhanger. The scale and budget means it's more of a project you build up to rather than lead with straight out of the gate. And that neatly leads to my third and final choice:



3) The Crystal Shard

Originally published in 1988, The Crystal Shard, a novel set in the Forgotten Realms world, has become one of the best-known and most iconic D&D novels. It introduced the world to the character of Drizzt Do'Urden, a drow (or dark elf) ranger. Unlike most of the rest of his species, which was cursed and evil, Drizzt was noble and honourable, seeking to live in peace away from his evil kin. And kick ridiculous amounts of arse. Whilst later Drizzt books can be charitably described as 'formulaic', the early books were (relatively speaking here) fairly engaging action-adventure stories. Drizzt was a (very much speaking relatively here) complex character and author R.A. Salvatore gave him a lot of character stuff to work through, including parenting issues, the problems of racism and how to make friends with people when you're going to outlive them by centuries.

In addition to that, The Crystal Shard has the benefit of being an ensemble (Drizzt is just one of a team, unlike later books in which he becomes the dominant hero) and also of being self-contained: it was later retconned as Book 1 of The Icewind Dale Trilogy, but its own narrative ends in the first instalment, with a simple segue into further adventures at the end. Whilst there are also major effects moments (a battle with an ice dragon in its lair; the people of Ten Towns fighting off a monster assault; a duel between Drizzt and a demon), it also wouldn't be quite as expensive as a Dragonlance movie.

More to the point from a commercial viewpoint, R.A. Salvatore has sold more than 15 million novels in the USA alone (which indicates worldwide sales likely double that, if not more). Far more Salvatore novels have been shifted than D&D rulebooks, and Drizzt and Forgotten Realms are better-known brands than D&D itself. If Hasbro want to maximise their potential revenue, this is definitely the course to pursue. I wouldn't bet on it being a good movie unless they get a particularly talented director and scriptwriter, but it would have commercial clout. And of course, they already have the perfect actor ready to play Drizzt:

"Magic-user, baby!"

It'll be interesting to see how this all pans out after the litigation is over, and what sort of film we get.

Wednesday, May 15, 2013

Hasbro wins initiative round in ongoing D&D battle

The confrontation between film producer Courtney Solomon, who is developing a new Dungeons and Dragons movie with Warner Brothers, and Hasbro, the parent company of D&D owners Wizards of the Coast, has escalated futher. Hasbro have filed a lawsuit against Solomon and his Sweetpea Entertainment company, asserting that Solomon does not have the rights to make such a film. Hasbro themselves are developing a new D&D movie with Universal.



According to Hasbro, the original deal with Solomon stated that the rights would revert to the IP-holders if Solomon did not produce a sequel film every five years. According to Solomon, that requirement was satisfied by the release of the low-budget TV movie Wrath of the Dragon God in 2005 and by the release of the straight-to-DVD movie Book of Vile Darkness in 2012 (though it entered production in 2010). However, Hasbro assert that this does not satisfy the terms of their contract since straight-to-DVD movies and TV films are legally not the same entities, either as one another or as cinematic features, and as a result the film and TV rights have now reverted to them.

Solomon has come out fighting, saying that he and his company will defend their rights. However, this exchange of views has also confirmed that the previous arbitration (which Solomon was using to show the matter had already been settled) took place in the late 1990s , before even the release of the first movie, and did not address of the sequel issues. As a result of this, Hasbro's position appears to have more merit than previously thought.

Expect this one to run on for a while.

Friday, May 10, 2013

Hasbro dispute Warner Brothers' right to make D&D movie

Hasbro have challenged Warner Brothers' right to make a new Dungeons and Dragons movie. In a balshy statement, Hasbro have started they own the D&D IP and are developing their own movie project with Universal.

Hasbro attempts a backstab on Warner Brothers, hoping for +8 damage.

To recap, Wizards of the Coast, who acquired the Dungeons and Dragons IP in 1997 by buying the original creators of the game, TSR, had previously licensed the film rights to film-maker Courtney Solomon. Solomon produced a film in 2000 that was a box-office bomb. Solomon retained the film rights, producing two live-action sequels. Meanwhile, Hasbro bought Wizards of the Coast in 1998 and they produced a Dragonlance animated movie in 2008, which didn't step on the existing film rights by avoiding any potential areas of dispute. Earlier this week it was confirmed that Warner Brothers were developing a new big-budget movie with Solomon on board as producer.

Apparently this dispute has come up before and in a binding arbitration process, Solomon's ownership of the film rights was confirmed. Clearly Hasbro didn't accept the 'binding' part of that agreement and it's likely there will be further legal shenanigans before either film project can proceed.

D&D uses a lot of fairly generic fantasy material - elves, dwarves, wizards, clerics, dragons, lightning bolts, fireballs etc - but it does have some specific elements that likely would be affected by the issues, such as drow, beholders and specific spells like Melf's acid arrow. The rumour is that Hasbro has been working to bring some of the more popular D&D worlds and novels to the screen, such as R.A. Salvatore's Drizzt Do'Urden books, but it'd be impossible to do so without treading on areas covered by the existing film deal, which means they wouldn't be able to use them. It remains to be seen how this pans out.

Wednesday, May 8, 2013

New DUNGEONS AND DRAGONS movie in development

Warner Brothers have acquired the movie rights to the Dungeons and Dragons roleplaying game and are developing a new, big-budget movie project.



This will be the fifth D&D film, though only the second to get a theatrical release. Courtney Solomon directed a much-derided film, simply called Dungeons and Dragons, in 2000. Starring Jeremy Irons, the movie was a box office bomb. Two low-budget, direct-to-DVD and considerably worse sequels have followed, Wrath of the Dragon God (2005) and Book of Vile Darkness (2012). An animated straight-to-DVD movie, Dragonlance: Dragons of Autumn Twilight, was released in 2008 to indifference.

Solomon remains a producer on the new film, which will work from a script by Wrath of the Titans/Red Riding Hood scribe David Leslie Johnson. No director is on board yet, but Warner Brothers are apparently planning to expend a lot of effort on the film.

However, Warner Brothers are limited in what they can do. Most notably, the film rights are only for the D&D races and spells, effectively whatever is in the core rulebooks of the first three editions. The rights to the various world settings, such as Dragonlance, Forgotten Realms, Greyhawk and Dark Sun, remain with Wizards of the Coast and their parent company, Hasbro, as do the rights to the various popular novel lines and characters. It's been occasionally rumoured that Hasbro, enriched by the movie success of properties such as Transformers, has been looking at a movie series based on the popular Drizzt Do'Urden character and novels, but has not been able to come to a deal with the existing movie rights-holders (a Drizzt movie would require the use of the drow race, which is almost certainly part of the existing film rights, as well as core D&D spells and creatures). The previous Dragonlance animated film appears to have been possible only by not using core D&D spell names, but this would be a bigger stretch for other projects.

I have little hope for this movie project. Rather, Warner Brothers joining forces with Hasbro and developing a Drizzt film or a live-action Dragonlance project would be much more likely to have success. Those novels have actually considerably outsold the actual D&D game and would be much more likely to draw in a large, international fanbase than a simply generically-branded D&D movie would.

Saturday, July 28, 2012

Release date given for BALDUR'S GATE ENHANCED EDITION

Beamdog have announced that Baldur's Gate: Enhanced Edition will be released on PC, iPad and Mac on 18 September this year, with an Android version to follow a few weeks or months later.


They have also given more details about what the remake will consist of. As well as being made compatible with modern operating systems and graphics resolutions, the game's user interface has been updated, with many of the improvements from Baldur's Gate II ported back to the original game. The cut scenes have been re-rendered and new cut scenes added. There are three new recruitable characters: a Calishite monk, a half-elf wild mage and an half-orc blackguard. There's also a whole new quest, in which you create six new characters and take on a formidable challenge extending across multiple levels of a dungeon. The game features the original music and voices, but also some new music and voice work. The game's expansion, Tales of the Sword Coast, has also been integrated into the original game as well.

Of course, the 'improvements' from the new edition can be, if you wish, safely ignored if you just wish to enjoy the original adventure as BioWare intended back in 1998. Assuming this is successful, an enhanced edition of Baldur's Gate II: Shadows of Amn (incorporating its own expansion, Throne of Bhaal) will follow next year.

Saturday, June 23, 2012

Dungeons and Dragons 3 movie trailer

A trailer has been released for the third movie based on the Dungeons and Dragons franchise. You may gaze upon it below, but I take absolutely no responsibility for anyone smashing their screens in horror at its quality:


The first film, simply entitled Dungeons and Dragons, was an famously rubbish, medium-budget movie released in 2000, starring Jeremy Irons, Thora Birch and Marlon Wayans. The sequel, Wrath of the Dragon God, was released in 2005 and was a near-zero budget movie starring absolutely no-one you've ever heard of. Whilst the first film was awful, it did have some basic watchability (due to the excellent 'down a pint every time Jeremy Irons either overacts or looks like part of his soul has died due to the dialogue' drinking game). The sequel was fifty times worse. If the trailer is accurate, the third will continue this decline in quality to hitherto unsuspected depths.

If you want to watch a decent D&D-based movie, I instead unreservedly recommend The Gamers II: Dorkness Rising, a very zero-budget indie movie made by fans with real talent and wit, and much more successfully nails what makes roleplaying games fun.